'No Man's Sky' release date delay caused by massive scale of 'infinite' generated galaxy?
"No Man's Sky," the unique adventure survival video game everyone has been waiting for, won't be released this year. Unfortunately, developer Hello Games encountered technical hiccups during the production process that forced them to delay the launch to June next year.
It is no surprise that the title was postponed knowing its eye-popping scale. As stated in the game's website, the much-awaited sci-fi game features an "infinite" galaxy. Infinite purportedly translates to a total of 18 quintillion worlds, which means that tons of work is being done for the title and not everything will be easy to buff up.
Apart from that, the procedurally generated nature of "No Man's Sky" could be to blame for the game's delay. Before putting the game out in the open, Hello Games has to pass a tedious amount of optimization work to make sure that the game works on every platform it will be made available to.
Although all that already makes the game sound unbelievably gargantuan, Hello Games is going more ambitious by allegedly finding a way to make the title compatible with Virtual Reality's Project Morpheus headgear. There's no confirmation of this yet but it always was a possibility.
"There's nothing more cool and sci-fi than VR and a big procedural universe. I think that, for the people who want to just explore, and even for the space combat and things like that, it would be a good fit. Let's put it that way," Hello Games director Sean Murray once told Games Radar.
At the moment, the only explanation provided by the British game studio about the "No Man's Sky" launch delay is that it was caused by technical issues. Fans hope that there will be further clarification on the matter at the upcoming PlayStation Experience 2015 event.
It is expected that Hello Games will be there to talk about "No Man's Sky" and to probably showcase a bit of the game. The event will be held in Moscone West in San Francisco, California on Dec. 5 to Dec. 6.