'Destiny 2' Curse of Osiris DLC does little to fix endgame problems

Bungie/Activision
Screenshot from "Curse of Osiris" official cinematic trailer

"Destiny 2" downloadable content (DLC) "Curse of Osiris" promises to be quite the fan-pleaser. To be released next month, it seems that Bungie put a lot of things in the DLC to be excited about. Despite this, all of the additions may do little to energize the endgame potential of the popular first person-shooter.

The "Curse of Osiris" DLC will offer eight new story missions. The story largely has to do with Osiris, a missing warlock considered to be the most powerful in the Destiny universe.

The story will also involve the Vex and their complex gate network, into which the warlock was believed to be lost in. Players who are familiar with Destiny lore, as well as with the first game's Vault of Glass, will know how the Vex are some of the most menacing entities in the game.

Yet in the 100 hours of gameplay currently offered by "Destiny 2," an article by PC Gamer states that players could achieve the level cap and have collected all of the relevant gear that there will be no incentive to play anymore. After hitting this point, subsequent playthroughs may not feel as exciting.

Also noted are some mechanics in "Destiny 2" that are nothing to write home about, like the random number generator-reliant loot crate system or the subpar weapon modding.

However, on the artistic side, "Curse of Osiris" pulls no punches. The same gorgeous art direction that defined the base game is still here. The setting is the planet Mercury, and the dominating Egyptian architecture fused with some futuristic elements work surprisingly well.

There could also be consolation in the fact that two of the eight story missions will be turned into Strikes. These high-level challenges will give teams the chance to engage the campaign in creative ways. Plenty of opportunities for emergent gameplay will surely be found here, as well.