'For Honor' news: Dedicated servers finally coming in season 5

"For Honor" is finally getting their own dedicated servers.Ubisoft

Ubisoft's hack and slash fighting game "For Honor" will finally get dedicated servers a year after release.

The fifth season of "For Honor," dubbed "Age of Wolves," is a free update that is scheduled to arrive on all platforms on Feb. 15. According to the official blog posted by Ubisoft, this new season will introduce balance changes for five of the playable characters: Kensei, Conqueror, Nobushi, Berserker, and Highlander.

However, what might be the biggest and most anticipated change in the update is the implementation of dedicated servers, a system that "For Honor" was missing when it first launched in 2017.

"Age of Wolves will also herald the implementation of a dedicated server infrastructure," Ubisoft wrote, adding, "By changing the way you connect to For Honor matches, the development team is doing away with resyncing, session migrations, and NAT requirements in order to deliver stable connectivity on all platforms."

When asked how dedicated servers will change "For Honor," game director Damien Kieken said that matches will be more stable and run better as the game will no longer crash nor pause when players suddenly drop out of a game. He also stated that a player's NAT type will no longer be a concern or issue when it comes to trying to play the game online.

"Stability-wise, all our PvP modes will receive the biggest benefit from the infrastructure change," he said.

Unfortunately, the implementation of dedicated servers will not arrive with the rest of the "Age of Wolves" update on Feb. 15. Instead, Kieken said the new servers will be added during the fifth season with further details to come later.

The lack of dedicated servers was one of the biggest criticisms of "For Honor" when it first came out in February of last year. Because the game relied on peer-to-peer connectivity, there were many cases of players having poor experiences online. A video by YouTuber Crowbcat went viral shortly after the game's release that showcased just how bad the connection issues could get.