GDC 2015: Sony, Microsoft, and AMD to discuss console GPU optimization

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The Game Developers Conference is scheduled to commence on March 2 and it will welcome the likes of Sony, Microsoft and AMD, whose representatives are expected to reveal exciting details about the future of games and next generation consoles. Among the myriad of topics that will be discussed at the conference is console GPU optimization. 

Microsoft's DirectX 12 API already showcased tons of performance improvements coupled with energy efficiency but perhaps the biggest perk of them all is, PC gamers will not be required to upgrade their existing graphics cards (although in order to enjoy all of the features of the API, they might have to). Unfortunately, Microsoft's DirectX 12 will only be present in the company's upcoming operating system, Windows 10. 

During the event, Sony is also expected to talk about the significant improvements in the company's PlayStation 4 console. In addition, the company's virtual reality headset, known as Project Morpheus, will also be a subject that the company will be talking about and how developers will be able to take advantage of its features. 

Only recently, Robert Hallock, the Head of Global Technical Marketing at AMD, said that in the future, PC gamers who have adopted a multi-GPU configuration will no longer be running into video memory issues since the graphic chips' memory will start to stack up, resulting in more video memory according to the graphic card installed in the system. This will be made possible through Microsoft's DirectX 12 and AMD's Mantle API, although the feature will only be active if game developers incorporate it in their upcoming titles. 

Furthermore, Xbox's division head Phil Spencer will also be at the conference to debrief the world about cross-platform matchmaking and gameplay for PC and Xbox One.