Oculus Rift vs. HTC Vive comparison: Which VR headset should you invest in?

An attendee wearing an Oculus Rift virtual reality headset plays a virtual volleyball game at the Intel booth during the 2015 International Consumer Electronics Show (CES) in Las Vegas, Nevada January 6, 2015.Reuters/Steve Marcus

Two of the most popular Virtual Reality (VR) headsets out there are the HTC Vive and the Oculus Rift. Those who have been meaning to experience the new wave of virtual technology could be in for some major decision making.

In terms of comfort, both headsets are easy to adjust and should fit like a glove in most head sizes. They should also offer an impressive projection of the virtual world to the wearer.

Both the Oculus Rift and the HTC Vive offer the same resolution— 2,160 by 1,200 with a 90Hz refresh rate. To be more specific, the latter generates 1,080 by 1,200 on each eye.

The most important bit, of course is how well these headsets immerses users into the virtual world. According to AL.com, the HTC Vive is actually "surprisingly immersive" despite its pretty hefty package.

The visuals include the field of view and sometimes, wearers will even get to see the edge of the screen. But it won't be much of a distraction, just like the pixels in display.

The HTC Vive in all its glory.HTC Vive Official Website

The same can be said with the Oculus Rift, according to Channel Pro U.K., which adds that the split OLED displays of the headset just make the experience miles better.

However, what the HTC Vive has over the Oculus Rift is the Room-Scale technology, which effectively improves the immersion.

This is because it allows the user to track and reflect his or her physical movements on the display. The Oculus Rift, although it doesn't have it yet, should be able to easily integrate this feature as well.

Both the HTC Vive and the Oculus Rift require high-end PCs that will not only be able to support Virtual Reality but also support in excellently. Both devices support Windows PCs, but they have to boast serious amount of power for the headsets to work seamlessly.

The latter requires computers fitted out with the Nvidia GTX 970 or the AMD R9 290 GPU. The RAM requirement is 8GB.

This is the primary gripe with the VR headsets since they basically require users to shell out more bucks for capable PCs in addition to the headsets themselves.

The Oculus Rift is already pricey (at $599) in itself. The same goes for the HTC Vive, which is priced at $799.