Star Citizen release date: FPS modules, updates

Star Citizen logoWikimedia Commons

In what Cloud Imperium creator Chris Roberts calls a game that has no finish line, Star Citizen is a game that is far from the usual retail games available in the market. For Roberts, this is a game with no ending, something which allows gamers to continue adventuring as they wish.

Hence, Star Citizen is a game that will continue to get places as long as people continue to engage in it. At the moment, funding for the game has amassed $68.7 million and continues to grow.

And per Roberts, funding will continue to swell and apparently all of this is for the improvement of the game as the company tries to deliver a game made the right way for people who want to go on some (space) adventuring for years to come.

"It's a project that is being built not just by 300 developers, but a project that is being built by hundreds of thousands of gamers that love PC games, that love space games and want to see a game made RIGHT, one that has such depth and ambition that they can see themselves happily adventuring for years to come," Roberts said at a BAFTA LA Masterclass session.

Star Citizen is not due until 2016 but different modules will be due out in the coming months.

The first person shooter module (FPS) is expected sometime by the end of March or first week of April while the multi-crew ships are due in the Summer.

Aside from those, another one in the Squadron 42 is scheduled to arrive by Autumn, all lining up until Star Citizen makes its debut by 2016.

With that detailed map, it is apparent that Roberts means it when he said that he sees the game as something bigger and better. And from the sequence and schedules, it looks like Chris and Cloud Imperium does have a game that should be worth the wait!