'Super Smash Bros.' creator Masahiro Sakurai says being a game developer destroys his private life

The gaming world is so excited for the ultra-fun game from Nintendo, "Super Smash Bros." But while everyone is awaiting its release, game creator Masahiro Sakurai is already starting to feel the negative effects of working so hard to make the best game possible. True enough, Sakurai has spoken about how his work has taken a toll on his private life.

In Weekly Famitsu, Sakurai wrote to the site about his reflection of his hard work in developing "Super Smash Bros." in the past years.

He said, "Making things like this takes its toll. Developing 'Smash Bros.' destroys a lot of one's private life."

Gamers and players alike would think that being a game director, or someone who has a job to create awesome video games, would be the best job. Well it is, but even game developers have to take a break, too. Sakurai oversees every aspect of "Super Smash Bros." and the two versions coming out is making his job a lot harder.

"I constantly consider leaving part of the work to someone else, but there's just too much to see and handle," Sakurai said.

With so much, he has to work from morning to late nights and even on holidays and weekends. As a result, he hardly has free time for himself.

Sakurai recalled that working on "Smash Bros. Melee" was the hardest. He had to work "13 months straight with not a single day off," according to Kotaku. He also said that he had to work 40 hours straight and just took four hours break to go home and sleep. On the other hand, in "Super Smash Bros." he doesn't follow the same routine, but his workload isn't easier either.

"I'm not young anymore so I can't push myself like I did then, but I feel that the busyness due to the sheer amount of features [in the games] was much greater this time around," he explained.

Despite realizing how his work affected his private life greatly, Sakurai does admit that working on a spectacular game like "Smash Bros." is an opportunity of a lifetime.

"I believe I should be thankful that I am given such funds to be able to use such iconic characters and content that represent Japanese games with such freedom, and have multitudes of people across the world play with them," he said.

Sakurai ended his note to Famitsu by saying that he remains healthy and positive. But he also pointed out that working on the game is "beyond hard." Nevertheless, everyone's sure that Sakurai and his team's hardwork will pay off once the game is completed and released.

"Super Smash Bros." for Wii U will come out on Nov. 21, 2014.