'Uncharted 4' update, news: Naughty Dog brings out patch 1.16, 1.17 to fix issues with multiplayer feature

A screenshot of "Uncharted 4: A Thief's End." Naughty Dog

Naughty Dog released quite extensive new patches for "Uncharted 4: A Thief's End" that acknowledges a couple of bugs in the multiplayer mode and provides fixes for these issues.

PlayStation LifeStyle reported that the game developer rolled out update 1.16, which arrived on Nov. 9 and update 1.17 which was released just yesterday. These two updates follow patch 1.15 which went live at the start of this month. The patch notes are a bit long, especially 1.16 as it covers multiple glitches like Leaderboard tallies and technicalities involving HDR settings that had to be manually set back to default.

Specifically, update 1.16 resolves issues involving Aviators not displaying correctly. Maneuvering within the game also underwent a couple of changes. For starters, the Fusil Automatique Léger (FAL) Headshot damage was adjusted so a player needs three shots in the head before he goes down. Shotgun blind firing damage meanwhile was adjusted to be less effective than aiming, and the transition time from blind fire to aim-down-sights was also decreased.

Other notable fixes include taking care of bugs like the Audio Options Menu crash that occurs when one resets to default from certain settings, removing the white flash that suddenly comes when transitioning from multiplayer to the Main Menu, and as previously mentioned, fixing of glitches involving HDR settings when switching outputs and defaults do not automatically apply.

Patch 1.17, on the other hand, is a lot shorter with tweaks aimed at profile problems that have players losing their Trials and Ranked TDM progression as well as HDR options that sometimes cause the menu screens to lag.

Meanwhile, in the ongoing tradition of movies taking inspiration from video games, "Uncharted 4" officially hops on the bandwagon with "Real Steel" director Shawn Levy helming the project.

"I've already started thinking about how do we approach these action sequences in a way that may or may not be the same set pieces from the game, because I think people would be disappointed if all I did was put those in live-action, but that feel continuous with that immersion," Levy said, when asked about his thoughts on possibly using virtual and augmented reality in movies given how the technology is slowly taking the gaming world by storm. "You are there, with Drake, doing that stuff from building to building to vehicle to water to air, and it feels kind of continuous and engaging."

The "Uncharted 4" movie has been in development for quite a while now and it seems like it will be stretched longer up until production finally starts not earlier than March of next year.

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