'Mass Effect 4' release date: Title has 'nothing to do' with 'Dragon Age: Inquisition'

[Photo credit: Mass Effect 3 | Bioware]

Although "Dragon Age: Inquisition" is truly one of Bioware's greats, the phenomenal title will only be as close to "Mass Effect 4" as an inspiration and nothing more. Bioware Edmonton and Montreal general manager Aaryn Flynn dished out new details about the next "Mass Effect" installment fans, for now, call "Mass Effect 4." Seeing the massive success of "Dragon Age," rumors are suggesting that the upcoming "Mass Effect" installment will emulate its makings. But this will not be the case. 

"The next Mass Effect will be (and should be) drawing on its own rich and successful past more than what DAI would say it should do," Flynn stated in a NeoGAF post in answer to notions that the game will come straight out of "Dragon Age: Inquisition." 

"Take the Mako, something we've already shown in prototype form. We had that in ME1, and bringing it back is more related to a feeling that we can do it much better than we did before and fulfill the original promise of that gameplay," he further explained.

The Mako, which was not well appreciated in its debut in the franchise, is expected to get a major makeover to become a suitable companion of an intergalactic explorer. 

Moreover, it looks like the hyped-up title will be exclusive to current-gen game consoles Xbox One and PS4 only.

"I'd go so far as to say that dropping the older consoles has had more impact on the overall gameplay goals of the next Mass Effect game than what DAI successfully accomplished," Flynn stated.

Although Flynn recognizes the unparalleled success of "Dragon Age: Inquisition," Bioware has no plans on making it a "template" for its future releases, adding that every game should have a quality unique to it as titles are bound to "innovate and improve their experience on what's best for it." 

Although the general manager has reiterated the fact that the upcoming title will be utilizing some technology used in "Dragon Age: Inquisition," he said, "We've been enjoying building larger areas that you can explore with less friction, so that'll be there as well."